I told the thugs that everything was her fault, I got my reward, and Bina very understandably began to hate me. At that point I could have attacked the thugs, but that didn't seem wise. I headed over to the docks, where both Bina and the man I'd just promised to help awaited my help. I plumped for the latter, figuring I might be able to scrounge up the money somehow. I had to choose whether to beat Veep up, or offer to pay his share - even though I was penniless. I duly went and spoke to the bloke (Veep), and it turned out he’d had to dip into his half to pay off debtors who were threatening to kill him. I'm hazy on the details, but it was for some risky venture involving dockyard thugs. It started with me taking contract from a woman named Bina, who wanted me to shake down a business partner who hadn’t come through with their half of the money. Testament to that is the way I finished my first quest without playing a single card. That's a bit harsh, because Griftlands is so much more than a card game. Griftlands would be more like the guy who does a big show and dance when you knock his drink over, but then doesn't want to take things outside because he sprained his knee the day before playing boules. If we were inside one of Griftlands' many shady bars, Monster Train and Slay The Spire would be the two hunks menacing up a corner that the rest of the clientele are too scared to go near. I should caveat this by saying that I've been playing in-between Monster Train runs, and so the poor thing was always going to suffer. Thing is, it gets flabby, and the parts where you're actually playing cards just aren't that great. Decisions constantly come back to haunt you in ways that feel seamless. Parts of it are very impressive, and those parts are very impressively tied together. That sounded wild to me even before I learnt that it's about moseying around as a bounty hunter in an alien city, doing odd jobs for the locals and building up a network of friends and enemies as you work towards pulling off one last big gig. It's an unusually story-focused deckbuilding roguelike - and it's from Klei, of Oxygen Not Included and Don't Starve fame. Making the fighters' outlines larger on small screen mode.A deckbuilding roguelike with stories and excellent rippling consequences, hooked up to two underwhelming card gamesĬhrist, I'm not sure what to make of Griftlands. Making the card-preview transparent on small screen mode. Move the SPARK_BARON_AUTOMECH thrust fx to the Hover Pack condition so it only shows up while it is hovering.Īdding a large card preview for small screen mode that is independent from the card-preview and not a tooltip. Purge old work positions for backwards compatability. The card tooltips now align correctly to the large focus-card in small-screen modeĪdd Location:PostLoad. Prevent max health and health from going below 1. Removing parasites now uses DeltaMax rather than hand-rolling its clamp logic. The game will reset to apply your changes, so make sure you aren't mid-play.įix crash being able to upgrade a card that was just removed. To change the language you are playing in, go to the options menu and select the "Other" tab to find the language spinner. To this end, we've set up a special forum for language-specific issues: The translations are VERY MUCH ALPHA. There will be issues! Lots of them! Especially around concepts that don't really exist in English, like grammatical gender or non-Latin font rendering. We will be releasing translations updates as time passes, so please bear with us! At this point, most of Sal's story and cards are translated. So when you are playing in a language other than English, you will still see a lot of English when you get to parts that are new or changed since then. Translations take time, and these ones are based on the strings that existed in the game as of a couple of months ago. The following languages are being worked on, but not are not yet ready for release: You can now play Griftlands in the following languages: That is because we were working on it THIS WHOLE TIME! You may have noticed that we've been coy about Griftlands translations when asked in the past.
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