![]() It’s also worth noting that Elder Dragons are immune to traps no matter how low their health. Then you can follow it and set your trap in a fresh location, where the target is more likely to step on it. It’s often better to wait for the creature to flee first. If you place your trap too early, the monster might flee to another zone, rendering your item useless. A monster that’s hurt enough to earn a skull is usually ready to run. That’s your guaranteed sign a monster is weak enough to be captured.īe patient, though. What we really care about is the skull icon that appears next to badly beaten monsters. Rage will send the creature’s heart into overdrive and tell you to be more careful. The slower it beats, the closer the monster is to death, until it finally becomes enraged. The pulsing line is a heart rate monitor. This gives you enough scoutflies to see the target’s status on the mini-map. When you’re at research level three for a given monster, you just need to pick up three of that beasts tracks. Unlike research, your scoutfly level fades over time. When you do, you unlock the ability to read a monster’s status via your scoutfly level. Do so until your research on the monster hits level three. You upgrade these by picking up monster tracks, hitting creatures with environmental traps (like falling boulders) and, yes, capturing. Research and scoutfly levels are the most surefire tools for checking a monster’s health. It also covers up the usual signs of weakness. A monster that’s close to death will usually becomes “enraged.” This makes them more dangerous and unpredictable. Weakened monsters will visibly pant, drool, and limp. It does not, however, explain what those indicators are or how to trigger them. ![]() Monster Hunter: World gives some clear indicators. The trick is knowing when the monster is ready to be trapped. When it’s trapped, walk up to it and spam Tranq Bombs right next to the monster’s face. When it’s weak enough, you need to trap it. You have to beat your chosen beast down just like on a regular hunt. Once you have what you need, it’s time to hunt. When and How to Capture a MonsterĬapturing monsters in Monster Hunter: World isn’t a quick process. You can just about never have enough of those. While it’s entirely optional, it doesn’t hurt to check if there are any bounties for capturing the monster you’re hunting. Of course you can always cultivate them, as well. – Sleep Herbs only sprout in the Ancient Forest, Wildspire Waste, and Coral Highlands. Webs appear in cavernous areas throughout all major zones, but can also be cultivated. You can gather ivy manually in any major area, or cultivate it at the Botanical Research Center. – Once again, trap tools are available at the shop (Provisions Stockpile) for 200 zenny a pop. You can also cultivate them at the Botanical Research Center in Astera. – Thunderbugs are found in every major area except for the Elder’s Recess. – Trap tools are available at the shop (Provisions Stockpile) for 200 zenny a pop. Here’s a list of everything you might need and how to make it. We recommend Shock Traps, in particular, since they require fewer items to craft. Luckily, Tranq Bombs and traps are easy to craft. If you don’t have replacement gear in those instances you’re out of luck. ![]() You might accidentally waste them or the monster might not cooperate. The free EZ traps and bombs work just fine, but there’s always a chance they won’t be enough. Speaking of which, it’s good to bring your own equipment. The latter items will either be a Pitfall Trap or a Shock Trap-which are largely interchangeable, but require different materials to craft on your own. It’ll come with “EZ” versions of Tranq Bombs and a trap. If the mission does demand a capture, however, the handy dandy blue item box will contain everything you need. Certain investigations and a few bounties require it more than actual story missions. Very few missions in Monster Hunter: World actually require you to catch the creature.
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