![]() ![]() Some people think it doesn't look great though it looks good to me especially when you consider that WW2OL you can see 4000km+ most FPS you can only see couple hundred meters at best.Ĭouple are old pics but most are in a town where there wasn't any fighting. If you desire you can become part of each sides (Allies or Axis) High Command, where you deal with politics of people playing from many nations with their different views on strategies, how to structure your forces and implementing plans on the battlefield, too handeling personalities that don't mix and structruing your team to its best of abilities. You have to think and coordinate in this game like its a real war. I play many others and not to knock anyone else’s favorite game but as a Flight Instructor IRL I find that this game gives the best all around feel of vehicles (namely flying) and realism for a MMOG first person shooter. This game gives you Europe at 1/2 scale with 1000s of players all in one zone! There are others but none are as hardcore (physics / damage models) as this. This isn't anything like any other virtual battlefield out there. This is hardcore physics and damage models. There is also a full hardcore tank, infantry, artillery, naval sim for a virtual battlefield like none other. ![]() Will have to sacrafice someday on that to get a good battle captured: Right click and "save as" and you need the Divx Codec to view.Īirborg and his 109F meets French Fighter Jock G Rider and his D520-LOW DETAILĪdded some ground pounding, though only some small probs as I usually have my capture rig playing a second account in epic battles and my main rig at 1280x1024x32 16 ansio which I can't capture at. Playnet is offering a free 14 day trial right now! Please spend sometime to review this as it provides crucial information that will help your squad and help prepare for the next campaign. In this article I want to expand on the serious prioritization we need to place on building squads, what these new tools that we've made available are and refresh on some existing ones, and dive a little deeper into the understanding of the role that they now play which is no doubt of great significance, more so than we've seen in a very longtime. Squad Development is no longer just something to talk about as a nice-to-have, it is in fact, a must-have. The recent updates to WWII Online have been intentional about Rebuilding Squads, ranging from the return of Squad Missions and now Proximity Attack Objectives, both of which promote organic field leadership to drive game play. The server might go offline at any time without notice during intermission for OS updates.Ĭommunity Action: Rebuilding Squads, asap! We will see how this works during intermission and might end up making more changes.įor intermission we will only have Tier 0 equipment for the 1st two days and then we will open all the equipment up for all. ![]() We also changed the removal time for an AO from 15 minutes to 10 minutes. We have set the Placement of Prox's AO deployment time for intermission from 2 minutes to 3 minutes. Now that Prox's AOs are out made a few tweaks to the settings trying to find the right combination. Both sides and CRS agreed not to wait for the end of the campaign to update. So, we talked with the Senior High Command on both sides about the Prox AO's update we were waiting to release. It became clear it was going to be a while. With this happening CRS was watching closely to the map and how long a victory might take. Well, as we have seen before you never count your chickens before they hatch. During that time, we saw the Axis push all the way to the coast only to come up short of victory, with the Allies conducting a successful counter-attack pushing all the way into the Axis factory towns. Ĭampaign 194 ended with an Allied Victory! The campaign lasted for 70 days. The theme for this campaign is squad development - rebuild your squad by bringing folks back and helping new players! Please continue reading to learn more about that and the settings for Proximity Attack Objectives, which will be featured for the first time for a whole campaign, and welcome aboard our two new Side Commanders! Read more. We are also looking at rolling back to a simplified 4 Tier system (Tier 0, 1, 2 and 3) to avoid confusion and keep the transition of tiers smooth. We are opening up several weapons available as free unlocks for the duration of the campaign to our Free Players in an effort to showcase these weapons in a live scenario and increase the server population. Tonight we start Campaign 195 and it includes several changes.
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